Welcome! (Italian Version)

Luigi Cardamone

 

cardamone@elet.polimi.it

This page contains the works developed during my PhD activity at the Politecnico di Milano from 2009 to 2011. My research area is: Computational Intelligence and Games.
 


PhD Thesis

Evolutionary Learning and Search-Based Content Generation in Computer Games
Politecnico di Milano, 2012 (pdf)(bibtex)


Papers

  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - On-line neuroevolution applied to The Open Racing Car Simulator - Evolutionary Computation, 2009. CEC '09. IEEE Congress on, 2009, 2622-2629 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Evolving competitive car controllers for racing games with neuroevolution - GECCO '09: Proceedings of the 11th Annual conference on Genetic and evolutionary computation, ACM, 2009, 1179-1186 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Learning drivers for TORCS through imitation using supervised methods - Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on, 2009, 148-155 (pdf)(bibtex)
  • Loiacono, D.; Lanzi, P.; Togelius, J.; Onieva, E.; Pelta, D.; Butz, M.; Lönneker, T.; Cardamone, L.; Perez, D.; Sáez, Y.; Preuss, M. and Quadflieg, J. - The 2009 Simulated Car Racing Championship - Computational Intelligence and AI in Games, IEEE Transactions on, 2010, 2, 131 -147 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship - Evolutionary Computation (CEC), 2010 IEEE Congress on, 2010, 1 -8 (pdf)(bibtex)
  • Daniele Loiacono, Alessandro Prete, Pier Luca Lanzi and Luigi Cardamone, - Learning to overtake in TORCS using simple reinforcement learning - Evolutionary Computation (CEC), 2010 IEEE Congress on, 2010, 1 -8 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution - Computational Intelligence and AI in Games, IEEE Transactions on, 2010, 2, 176 -190 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi and Alessandro Bardelli - Searching for the optimal racing line using genetic algorithms - Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 2010, 388 -394 (pdf)(bibtex)
  • Enrique Onieva, Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Overtaking opponents with blocking strategies using fuzzy logic - Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 2010, 123 -130 (pdf)(bibtex)
  • Luigi Cardamone, Georgios Yannakakis, Julian Togelius and Pier Luca Lanzi - Evolving interesting maps for a first person shooter - Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I, 63 -72 (pdf)(bibtex)
  • Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi - Automatic Track Generation for High-End Racing Games Using Evolutionary Computation - Computational Intelligence and AI in Games, IEEE Transactions on, 2011, 3, 245 -259 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Interactive evolution for the procedural generation of tracks in a high-end racing game - Proceedings of the 13th annual conference on Genetic and evolutionary computation, ACM, 2011, 395-402 (pdf)(bibtex)
  • Luigi Cardamone, Andrea Mocci and Carlo Ghezzi - Dynamic Synthesis of Program Invariants using Genetic Programming - Proceedings of the 2011 IEEE Congress on Evolutionary Computation, IEEE Press, 2011, 617-624 (pdf)(bibtex)
  • Luca Galli, Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi - A cheating detection framework for Unreal Tournament III: A machine learning approach - Computational Intelligence and Games (CIG), 2011 IEEE Conference on, 2011, 266 -272 (pdf)(bibtex)
  • Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono and Pier Luca Lanzi - Transfer of driving behaviors across different racing games - Computational Intelligence and Games (CIG), 2011 IEEE Conference on, 2011, 227 -234 (pdf)(bibtex)

Master and Bachelor Thesis

  • On-line and Off-line Learning of Driving Tasks for The Open Racing Car Simulator (TORCS) Using Neuroevolution - Politecnico di Milano, 2008 (pdf)(bibtex)
  • Progettazione e implementazione di un robot mobile dotato di un sistema di visione laser per la percezione della profondità - Politecnico di Milano, 2006 (pdf)(bibtex)