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Luigi Cardamone

 

cardamone@elet.polimi.it

Questa pagina contiene i lavori e le pubblicazioni prodotte durante il mio Dottorato in Ingegneria Informatica al Politecnico di Milano dal 2009 al 2011. La mia ricerca si focalizza sull'Intelligenza Artificiale nei Videogiochi.
 


Tesi di Dottorato

Evolutionary Learning and Search-Based Content Generation in Computer Games
Politecnico di Milano, 2012 (pdf)(bibtex)


Pubblicazioni

  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - On-line neuroevolution applied to The Open Racing Car Simulator - Evolutionary Computation, 2009. CEC '09. IEEE Congress on, 2009, 2622-2629 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Evolving competitive car controllers for racing games with neuroevolution - GECCO '09: Proceedings of the 11th Annual conference on Genetic and evolutionary computation, ACM, 2009, 1179-1186 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Learning drivers for TORCS through imitation using supervised methods - Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on, 2009, 148-155 (pdf)(bibtex)
  • Loiacono, D.; Lanzi, P.; Togelius, J.; Onieva, E.; Pelta, D.; Butz, M.; Lönneker, T.; Cardamone, L.; Perez, D.; Sáez, Y.; Preuss, M. and Quadflieg, J. - The 2009 Simulated Car Racing Championship - Computational Intelligence and AI in Games, IEEE Transactions on, 2010, 2, 131 -147 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship - Evolutionary Computation (CEC), 2010 IEEE Congress on, 2010, 1 -8 (pdf)(bibtex)
  • Daniele Loiacono, Alessandro Prete, Pier Luca Lanzi and Luigi Cardamone, - Learning to overtake in TORCS using simple reinforcement learning - Evolutionary Computation (CEC), 2010 IEEE Congress on, 2010, 1 -8 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution - Computational Intelligence and AI in Games, IEEE Transactions on, 2010, 2, 176 -190 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi and Alessandro Bardelli - Searching for the optimal racing line using genetic algorithms - Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 2010, 388 -394 (pdf)(bibtex)
  • Enrique Onieva, Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Overtaking opponents with blocking strategies using fuzzy logic - Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 2010, 123 -130 (pdf)(bibtex)
  • Luigi Cardamone, Georgios Yannakakis, Julian Togelius and Pier Luca Lanzi - Evolving interesting maps for a first person shooter - Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I, 63 -72 (pdf)(bibtex)
  • Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi - Automatic Track Generation for High-End Racing Games Using Evolutionary Computation - Computational Intelligence and AI in Games, IEEE Transactions on, 2011, 3, 245 -259 (pdf)(bibtex)
  • Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi - Interactive evolution for the procedural generation of tracks in a high-end racing game - Proceedings of the 13th annual conference on Genetic and evolutionary computation, ACM, 2011, 395-402 (pdf)(bibtex)
  • Luigi Cardamone, Andrea Mocci and Carlo Ghezzi - Dynamic Synthesis of Program Invariants using Genetic Programming - Proceedings of the 2011 IEEE Congress on Evolutionary Computation, IEEE Press, 2011, 617-624 (pdf)(bibtex)
  • Luca Galli, Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi - A cheating detection framework for Unreal Tournament III: A machine learning approach - Computational Intelligence and Games (CIG), 2011 IEEE Conference on, 2011, 266 -272 (pdf)(bibtex)
  • Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono and Pier Luca Lanzi - Transfer of driving behaviors across different racing games - Computational Intelligence and Games (CIG), 2011 IEEE Conference on, 2011, 227 -234 (pdf)(bibtex)

Tesi di Laurea

  • On-line and Off-line Learning of Driving Tasks for The Open Racing Car Simulator (TORCS) Using Neuroevolution - Politecnico di Milano, 2008 (pdf)(bibtex)
  • Progettazione e implementazione di un robot mobile dotato di un sistema di visione laser per la percezione della profonditÓ - Politecnico di Milano, 2006 (pdf)(bibtex)